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Production

Storyboard Numbering and Shot Codes That Survive a Shoot

· 6 min read

How to number scenes and shots so a 1st AD, editor and VFX vendor all mean the same frame. Scene 1, shot 1A, not 'final_v7'.

A board that cannot be called out on a walkie is a picture book. Numbering is the API between departments.

The scheme that crews already know

Example footer: 12A / B / MCU / 50mm / static / 2.0s

When you insert a shot between A and B, use AA or A1 — do not renumber the whole scene after the shot list has been published. Renumbering mid-prep is how people shoot the wrong setup.

  • Scene number from the script (12, 12A if a scene was inserted)
  • Shot letter or number inside the scene (12-A, 12-B, or 12-01)
  • Take is not on the board; that is camera
  • Revision is a version of the board, not a new shot number

What not to do

  • Filenames (board_final_REAL_v3.pdf) as identity
  • Restarting at 1 in every scene without the scene prefix
  • Using the same letter for a reverse and the master
  • Changing numbers because the edit order changed. Boards are shoot order *or* story order; pick one and label the document. Story order is the default for client boards. Shoot order is a stripped shot list for the AD.

Keep numbers attached to frames

If the drawing lives in one file and the number lives in a spreadsheet, they will drift. CineoBoard stores the code on the frame. Reorder in story sequence and the numbers stay with the picture; a shot list view can still sort by code.

FAQ

Should animatic order match shot numbers?

No. Animatic order is story order. Shot numbers are identity. An editor can rearrange 12-A and 12-C without the codes changing.

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